Friends Beyond 3: Legend Of Tenjin walkthrough

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

World 1

Plateau

You start out in your room where you have aparently slept in (although you never find out why you were supposed to get up). Go downstairs and talk to your mother. Do as she says and go talk to the neighbors. You only really need to talk to Geno in the house directly below yours, but you can learn of some of the characters if you talk to everyone. When you return home, dinner is ready, and your mother tells you about the line of hereos called Dink Smallwood. Starting with the origonal and leading up to your father. After dinner, your mom askes you to go get some logs in the forest. When you get 3 logs, return home. Your mother tells you Geno stopped by and wants you to stay over at his house. When you get there though, they are about to have dinner. Go talk to your girlfriend Laura in the house to the right of Geno's. After your walk, go back and see Geno. In the morning, go to the cave and look around. Find your way to the upper left corner of the cave and you will see a pile of dirt. Search the dirt (talk) and you will find pandora's sword (you don't get the sword). It is cursed, so you decide it would be best to stay away. On your way out, you and Geno are attacked by a bonca, which don't usually appear on the plateau. Hurry over and hit the bonca before he kills Geno. Punch away until you kill it and go talk to Geno. After the cut scene, your journey begins.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Gem

Now is a good time to compete in the now possible competition (if you downloaded lot in november, you need to download the patch.) Go to Sandy Beach and talk to the guy in the top right house. Register and head west of town. Talk to the blue/purple guy there and he will explain the rules. You start the competition off. Hurry out and find a rock and then return and throw it in the well. It is fairly easy to win unless you have a really hard time finding a rock (there are three, but you just need one). Your prize is 100 gold and a ribbon if you win. Now head over to Gem. Talk to the guy in Jones's store (Jones) and take the job. Complete each job - they are pretty self explanitory - and eventually Jones will tell you to continue on your journey. By now you should have enough to buy a short sword from the store in Southtown.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Desert

In order to cross the desert, you have to make a cooling potion. You may first have to find out how to make the potion. Find the note at the oasis, and then find the guy in Southtown who tells/told you about the oasis guy(he lives in the house right of the save building, you may be able to skip this step). Now go talk to the bartender at the Southtown bar. The guy you are looking for is the bartender at Sandy Beach. talk to him, and he will give you the beginners fruit guide. You need to find an orange and an apple. You can find oranges by killing green boncas, and you have to buy the red apple from a man in Southtown for an inflated price. HINT: the less gold you have, the less the apple will cost you. After you have the fruit, head over to the mixing station and make your cooling potion. When you make the potion, you will be able to cross the desert.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Citra

The road to Viel has been closed because Citra hasn't been keeping up with it's fruit supply to Viel. Find the guy called Rain in the large building (farthest door down). You can now go down the stairs into the cave by the dead tree. Fight your way through the cave and kill the bonca. Return to Rain and you find the bridge has been opened. You can also buy friut from Southtown now. The mayor gives you a golden apple also which is used for stat increasing potions.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Southtown

Viel has basically been shutdown by a suspicious king. If you go to the mountain village, you find out that you need a king's seal to enter any of the houses. You can't get into Viel castle, so head on down to Southtown Castle. Talk to the king there and he will give you the seal. If you offer your help, you will be taken to some islands where you must protect a village from advancing soldiers. This only serves as a way to get more gold (arouind 600) and more experience (about the same amount I think). Whatever you do, the seal is the key to Viel. Just show it to the guards.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Viel

The northern most house in Viel is where you want to be. There is a hidden stairway behind the shelves that leads to the resistance headquarters. Talk to the leader of the resistance. You don't join them, but you find out how to get into Viel Castle. Go talk to the guard and ask to see the king (mention your name to get in). When you get in, you will be arrested and be thrown into the dungeon.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Dungeon

You find yourself in a small cell guared by one of Viel's trademark guards. You can try to hit or talk your way out, but you won't really accoomplish much. If you look closely, you will see some rocks on the ground in the upper right corner of the cell. Pick some up and approach the right walll segment with the crack in it. (talk)Throw your rock in the corridor, and the guard will go to investigate it (no one claimed they were too bright). You are now free to go. On your way out, you may run into some guards around a stairwell going down. This is where you ultimately want to be so remember where it is. Now find your way back to the resistance HQ where you have a choice to make. If you agree with the leader, you can just go back down through the dungeon to get to the Goodheard Ruins. Also, if you don't have either the long sword or the rune sword, they will give you enough to buy one. If, however, you decide to get angry with the leader, you will be asked to leave, and you can't come back. In this case, you are given no direction on where to go, and the Viel door is closed. Go back and see Jones, and he will help you out.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Viel Caves

After you talk to Jones and the other guy, you find out about the secret caves. You may have already been in them. Find your way through the maze, and you will wind up in the Goodheart Ruins. NOTE: I could have 'locked' you out of the caves before you reached this point, but I think it's dumb to do stuff like that in a game. If it were real, you would be able to push the rocks out of the way anytime. Let me know what you think about this. I will incorporate the popular dicision in my next dmod.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Goodheat Ruins

This section is a large twisting maze with potions and a golden heart(mostly in the right section). To reach the end, work your way over and down the left side of the ruins. When you get to the end, you will have to fight a slayer. When you beat him, Follow Sid and watch him destroy the world.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2

Items

Here I will try explain where to find some of the harder to find items and bonuses in the first section of the game. There is a golden heart on the plateau. By the house with the well in it, the cliffside is 'blocked' by some bushes. You can walk through these though and get a golden heart.
In the cave, there is a stairway behind a rock in the upper-right corner with a defense potion in it.

Dolls:
Goblin- strength +1
Soldier- defense +1
Wizard- magic +1
Bonca- opens dreams (you may have dreams at the inns)
Dink- opens clairvoyance (you get the 'meanwhile' scenes periodically in world one)

To find the magic bracelet (Jones want's you to find it for him), find the screne where the cliff meets the water. Go down a screen and look through the branches of the tree on the left side of the screen. It gives you a magic bonus of 2. If you return to Jones now, you will automatically sell it for 750 gold.

Right of Southtown, there is a magic potion, but just above it (hidden by the tree) there is a stairway that leads to a mega potion.

There is a mega potion behind the large building in Citra.

To get the spell 'Dark Gate' you have to find the wizards house near the Mountain Village. Follow the right shoreline and walk through the bushes when get there. He asks for a symbol of power. Find the cave in M. Village and talk to the blue things for clues. Fire is the correct choice. As long as the fire is the last thing you pickup, you are ok. Take the fire to the wizard, and he will give you the spell.

On your way out of the dungeon, pick up the necklace from the dead gnome. This allows you to get the heal spell. If you try to use the necklace, you will just waste magic.

Get the intermediate Fruit Guide from the guy at Citra's bar after you kill the bonca. Get the Masters Fruit guide by trading the magic bracelet to someone in Viel. You also the resespective fruit guide by mixing the highest potion on the guide (i.e. if you discover a potion without having the fruit guide, you will automatically get the updated guide).

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

World 2

Hope

This Part is pretty simple, but not very straightforward. You have to first of all find Jenai. Find the L-shaped piece of land on the north side of the island. The third time you are on the screen, Jenai will appear. Talk to him and then go eat dinner. After dinner, talk to Jenai again, and then search for pieces to the raft. Go to the screen north of the non-functional warp point and you will see what you need. Three big logs, a small log, and some grass. When you get these, return to this screen and you will try out your raft.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Island of the Gnomes

In this part you first have to learn about the force fields. Work your way around the top of the village and find the hut to go into. Take fhe tutorial if you haven't before and then look for yellow key sparks to get into the various huts. You can't get into the leaders hut yet though (see the green sparks). You also can't get into the cave to the south because of the purple field. the gnome in the lower left hut will give you a purple key so you can enter the cave. After a short journey through the cave, you find a magic bonca. Kill it and get the green key it leaves behind. Use it on the leaders hut field and he will unlock all the warp points. The entire world is now open to you. You can travel anywhere you want, but the order listed here is probably the easiest way to complete everything.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Mound

First, travel to Mound and talk to the three people there. They each have something to give you eventually, but for now, you are concerned with the middle guy. He needs his hatchet back. Fight your way throught the two cave systems of Mound and find the Goblin. Hit jim and the fight begins. When you kill him, he drops the hatchet. Take it back to the guy in Mound and he will give you a peg. Take it to the Gnome in Gnome Island who has the broken bench. Give the peg to him and he will give you the sawblade.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Delta V

Go to Delta and talk to the leader. Now go back to Mound and talk to the woman. Follow what she says (she says she would like to hit the people of Delta) and return to Delta. Each of the people there is a goblin in disguise. Hitting them locks the screen and starts the fight. You should be able to take care of each on easily, but you may need to take a break and refil your life at the fountain in Gnome before fighting the boss (the leader of the town). He is the two headed goblin, and he has a painful spin attack that can almost kill you with one good shot (actually several quick hits). Kill him, and you will get a green key. Now, on your way out of Delta, you can go into the cave system (the narrow passage on the screen below the stairway up to the surface) search this cave system and you will find a group of people who are the true Delta Villagers. Use the key on the green field and talk to any of the villagers. They return to town, and you wind up in the leaders room. Talk to him, and you will get an odd shaped medallion. This is what you use to save the mutants.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Mutant Isle

You have only a short amout of time to save the Mutants. If you take the madallion to the machine left of the Mutant's village, nothing happens. You have to charge the medallion in a different machine. The machine is in the cave of Gem (in the destroyed building). Find your way to this machine and put the piece in. As soon as you do, take the piece back out (talk). If you pull up the menu now, you will see that the piece has become charged. Hewever it will lose it's charge before you can get it to the machine in Mutant Isle. You have to find a way to contain the power. Go to Kingdom Smile and talk to a guy in the town (not the castle). He will give you a box to put the charged piece in. Take the box and now go to Mutant Isle. Put the piece in the machine to save the mutants.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Kingdom Smile

Kingdom Smile's elite knights have gone on strike. You have to find 4 of them and convince them to return to service. Three of them are in the caves below the castle. One wants a green apple which you can buy from Delta V. Another one wants a new axe explained later, and the other one will return after you have convinced two other knights. The last one is in the caves of Grimm Forrest (the stairway to the cave is hidden in the densely treed screen around the middle of the screen). He wants you to find his gold coin.
First the axe guy. If you talk to the guy you got the peg from in Mound, you will notice that he has an axe. He will give it to you if you give him some pliers. Remember the guy in Delta who said he may have something of use before you knew what the medallion was for. Now it is time to cash in on that favor. Go talk to him, and he will tell you the guy who buys swords has pliers. Talk to him, and he will give you the pliers for free since you saved his life. Take the pliers to the guy in Mound and he will give you the axe. Take the axe to the knight in Kingdom Smile, and he will return.

Find the other knight in Grimm Forest Cave and he tells you that lost his coin while on the island to the east (the map comes in handy here, it is at Hope if you don't have it yet see secrets section). Go to Gem and go down in the caves. The coin is on the screen with the machine, but you get it by going up and left from the entrance. Take the coin to the guy and he will return. Now return to the king of Kingdom Smile, and he will open the treasure room for you. It contains some gold and potions, but most importantly the double edge sword. You can now fight just about any enemy on the overworld or in most of the caves.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Gem

Now is a good time to try to heal Jones. Talk to him and his wife, and then go talk to the woman in Kingdom Smile who tells you about medical flowers. Go to Delta and find the flowers there. Pick some (talk) and choose yes. A bonca appears out of nowhere and you have to kill it to leave. When you do, return to Gem and talk the Jones's wife. Go to Gnome to see how to give the flowers to Jones, and find out that they won't do the trick. You learn heal2 and go back to Gem. Talk to the wife, and think about what she says. Go back to Delta and pick some more flowers. This time you cast heal 2 on the flowers. Fight the bonca again and then take the flowers back to Gem. You have to have some water for Jones to take the flowers though. This requires you to have a bottle. You will need 5000 gold to buy the bottle. Find the guy in the Mutant cave and buy the bottle from him for 5000 gold. Then go to Gnome and fill the bottle with water at the fountain. Take the water to Jones and give hime the flowers. He is healed.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Plateau

The bridge to town is blocked bmy a magic fairy. You can try several things to try to get by the fairy, but most of them result in her summoning a dragon to try and kill you. What you need is the bottle of water. Give the fairy your water, and she will fall asleep. Grab the fairy slowly (talk) and you now have a second chance if you die (a la Zelda). Procede into town and go into your house. This triggers a cut scene where you reminice about growing up. Afterwards, you are determided to find out what happened to everyone (actually you only find your mother and Laura). Go up to the northern part of the island and push around the the rocks. One of them has a stairway underneath. Go into the cave and search for your mother. When you find Sid's projection, you have only 10 seconds to find your mother. Go left and then down and follow that path to find your mother. Talk to her, and you will be transported back to your house. She tries to give you the Masamune, but you have to have the crystal first. If you don't have it yet, then you need to get it before you get the sword.

To get the crystal, you must have a red key. Your mother should give you one. You can also get one from the lady in Delta who had the depressed cousin in KS after the 4 knights return, and another one from one of the mutants after you rescue them. Go back into the plateau cave and find the red field. Follow the path behind the field and get the crystal shard from one of the treasure chests. Take the crystal shard to Mutant Cave and find the crystal. You need to first of all get the crystal to stop spinning. Grab it (hit with fists armed) and it will stop then put the piece in (talk) and take the crystal. On your way out, you have to kill a dragon. Take the crystal back to your mother in Plateau and she will give you the Masamune, the strongest sword in the game. Now you are ready to to go Olympus.

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Olympus

Points: You have to have a certain number of points to get better endings. I hate it when endings are really short or just suck, so I tried to reward your hard work with something a little entertaining and something that would appropriately wrap up the story line. I guess you could say I model my endings after Square endings.

0-13 pts. will get you the worst ending.
14-16 pts. will get you ending 2.
17 pts. will get you ending 3, the best ending.

Delta v - 1 point
Bench - 1 point
KS - 2 points
M isle - 3 points
Laura - 3 points
Jones - 3 points
Mom - 4 points

You can come here anytime and fight Sid although you probably can't kill him right away. You have to havea certain amount of point to go deeper into the caves. Otherwise you get the bad ending. If you do go on, you can go fight Sid and get ending 2, or you can try to save Laura and get the best ending. (it is possible to save Laura and not get the best ending if you missed another part. You must complete every area in world 2 to get ending 3).
To save Laura, you have to first of all find her. Follow the path to the right after you get to the underground cave '???'. After you talk to here, you have to find the wizard who is holding her. He is in the same cave system. When he sees you, he will run away. Follow him and he will call a dragon to fight for him. Kill the dragon and the magic spell will be lifted. Go back and save Laura. You will take her back to Plateau. After you talk to her, go back to Olympus and fight your way to Sid.

Congratulations! You are done!

World 1
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets

Secrets

There are a lot of secrets in world 2. Throughout the development period, several things changed places, so I don't remember them all correctly. If you find mistakes, let me know, and I will correct them.

Get the World Map by returning to Hope after you get the warps working. You have to find the treasure chest behind the fireplace.

Get the spell Pain by stealing a book from a bookshelf in Kingdom Smile (town). Take the book to the guy in the upper room in Mound and he will give you a scroll. Take the scroll to the lead wizard in Gnome.

I think you get the meteor spell scroll from a mutant if you save them.

Get the Holy Spell from the 4th guard after he returns to Kingdom Smile. He is the gold knight in the room just right of the king. You have to find 25 or more gold coins to get the scroll. The coins are located all over the world and in caves (there are none in the pyramid or below). If you get all thirty coins, you get another fruit guide.

Force fields usually guard treasure chests with potions, gold apples or gold pieces in them. There aren't nessecarily enough keys for all of the force fields in the game. Keep this in mind.

The golden statue puzzle is pretty simple and isn't really a secret, but the answer if you can't remember is pillbug, bonca, slime, stone giant.

World 1: Plateau | Gem | Desert | Citra | Southtown | Viel | Dungeon | Viel Caves | Goodheat Ruins | Items
World 2: Hope | Island of the Gnomes | Mound | Delta V | Mutant Isle | Kingdom Smile | Gem | Plateau | Olympus | Secrets